module KWRR
{

item WitcherSheathAndSword

    {
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Witcher Sheath and Sword,
		ClothingItem = WitcherSheathAndSword,
		BodyLocation = AerondightSheath,
        BloodLocation = Jumper,
        Weight	=	0.5,
        AttachmentsProvided = AerondightSheath,
		Icon = WitcherSheathAndSword,
        WorldStaticModel = WitcherSheathAndSword_WorldItem,
    }
    
item Aerondight

	{
		DisplayCategory = Weapon,
		MaxRange 		= 1.30,
		WeaponSprite 		= Aerondight,
		MinAngle 		= 0.7,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= LongBlade,
		ConditionLowerChanceOneIn 		= 30,
		Weight 		= 2,
		SplatNumber 		= 2,
		PushBackMod 		= 0.5,
		SubCategory	=	Swinging,
		ConditionMax 		= 15,
		MaxHitCount 		= 3,
		DoorDamage 		= 10,
		SwingAnim 		= Bat,
		DisplayName 		= Aerondight,
		MinRange 		= 0.60,
		SwingTime 		= 3,
		KnockdownMod 		= 1,
		SplatBloodOnNoDeath 		= FALSE,
		Icon 		= Aerondight,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		TreeDamage 		= 1,
		CriticalChance 		= 30,
		CritDmgMultiplier 		= 3,
		MinDamage 		= 10,
		MaxDamage 		= 12,
		BaseSpeed = 1.2,
        DoorHitSound = APS,
		HitSound = APS,
		HitFloorSound = APS,
        BreakSound  =   MacheteBreak,
		SwingSound = MacheteSwing,
		AttachmentType = Aerondight,
		DamageCategory = Slash,
        DamageMakeHole = TRUE,
	}

	item EnergySword

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	EnergySword,
    MinAngle	=	0.7,
    Type	=	Weapon,
    HitFloorSound	=	EnergySwordHit,
	ImpactSound	=	EnergySwordHit,
    DoorHitSound = EnergySwordHit,
	HitSound	=	EnergySwordHit,
	SwingSound = EnergySwordSwing,
    MinimumSwingTime	=	4,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlade,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	1.5,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	2,
    DoorDamage	=	75,
    SwingAnim	=	Bat,
    DisplayName	=	Energy Sword,
    MinRange	=	0.70,
    SwingTime	=	1,
    KnockdownMod	=	5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	EnergySword,
    TreeDamage  =   75,
    CriticalChance	=	7,
    CritDmgMultiplier = 5,
    MinDamage	=	7,
    MaxDamage	=	7,
    BaseSpeed = 2,
    WeaponLength = 0.7,
    DamageCategory = Slash,
    DamageMakeHole = TRUE,
	}


	item RedPoolNoodle

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	PoolNoodleRed,
    MinAngle	=	0.7,
    Type	=	Weapon,
    MinimumSwingTime	=	1.5,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    HitFloorSound	=	PoolNoodleHit,
	ImpactSound	=	PoolNoodledHit,
    DoorHitSound = PoolNoodleHit,
	HitSound	=	PoolNoodleHit,
	SwingSound = PoolNoodleHit,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	0.1,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	1,
    DoorDamage	=	0,
    SwingAnim	=	Bat,
    DisplayName	=	Red Pool Noodle,
    MinRange	=	0.61,
    SwingTime	=	5,
    KnockdownMod	=	0.5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	RedPoolNoodle,
    TreeDamage  =   0,
    CriticalChance	=	20,
    CritDmgMultiplier = 5,
    MinDamage	=	1,
    MaxDamage	=	1,
    BaseSpeed = 5.0,
    WeaponLength = 0.7,
    DamageCategory = Blunt,
    DamageMakeHole = TRUE,
	}

	item BluePoolNoodle

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	PoolNoodleBlue,
    MinAngle	=	0.7,
    Type	=	Weapon,
    MinimumSwingTime	=	1.5,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    HitFloorSound	=	PoolNoodleHit,
	ImpactSound	=	PoolNoodledHit,
    DoorHitSound = PoolNoodleHit,
	HitSound	=	PoolNoodleHit,
	SwingSound = PoolNoodleHit,
    ConditionLowerChanceOneIn	=	25,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	0.1,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	1,
    DoorDamage	=	0,
    SwingAnim	=	Bat,
    DisplayName	=	Blue Pool Noodle,
    MinRange	=	0.61,
    SwingTime	=	5,
    KnockdownMod	=	0.5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	BluePoolNoodle,
    TreeDamage  =   0,
    CriticalChance	=	20,
    CritDmgMultiplier = 5,
    MinDamage	=	1,
    MaxDamage	=	1,
    BaseSpeed = 5.0,
    WeaponLength = 0.7,
    DamageCategory = Blunt,
    DamageMakeHole = TRUE,
	}


	item PurplePoolNoodle

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	PoolNoodlePurple,
    MinAngle	=	0.7,
    Type	=	Weapon,
    MinimumSwingTime	=	1.5,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    HitFloorSound	=	PoolNoodleHit,
	ImpactSound	=	PoolNoodledHit,
    DoorHitSound = PoolNoodleHit,
	HitSound	=	PoolNoodleHit,
	SwingSound = PoolNoodleHit,
    ConditionLowerChanceOneIn	=	25,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	0.1,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	1,
    DoorDamage	=	0,
    SwingAnim	=	Bat,
    DisplayName	=	Purple Pool Noodle,
    MinRange	=	0.61,
    SwingTime	=	5,
    KnockdownMod	=	0.5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	PurplePoolNoodle,
    TreeDamage  =   0,
    CriticalChance	=	20,
    CritDmgMultiplier = 5,
    MinDamage	=	1,
    MaxDamage	=	1,
    BaseSpeed = 5.0,
    WeaponLength = 0.7,
    DamageCategory = Blunt,
    DamageMakeHole = TRUE,
	}

	item PinkPoolNoodle

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	PoolNoodlePink,
    MinAngle	=	0.7,
    Type	=	Weapon,
    MinimumSwingTime	=	1.5,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    HitFloorSound	=	PoolNoodleHit,
	ImpactSound	=	PoolNoodledHit,
    DoorHitSound = PoolNoodleHit,
	HitSound	=	PoolNoodleHit,
	SwingSound = PoolNoodleHit,
    ConditionLowerChanceOneIn	=	25,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	0.1,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	1,
    DoorDamage	=	0,
    SwingAnim	=	Bat,
    DisplayName	=	Pink Pool Noodle,
    MinRange	=	0.61,
    SwingTime	=	5,
    KnockdownMod	=	0.5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	PinkPoolNoodle,
    TreeDamage  =   0,
    CriticalChance	=	20,
    CritDmgMultiplier = 5,
    MinDamage	=	1,
    MaxDamage	=	1,
    BaseSpeed = 5.0,
    WeaponLength = 0.7,
    DamageCategory = Blunt,
    DamageMakeHole = TRUE,
	}

    item YellowPoolNoodle

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	PoolNoodleYellow,
    MinAngle	=	0.7,
    Type	=	Weapon,
    MinimumSwingTime	=	1.5,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    HitFloorSound	=	PoolNoodleHit,
	ImpactSound	=	PoolNoodledHit,
    DoorHitSound = PoolNoodleHit,
	HitSound	=	PoolNoodleHit,
	SwingSound = PoolNoodleHit,
    ConditionLowerChanceOneIn	=	25,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	0.1,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	1,
    DoorDamage	=	0,
    SwingAnim	=	Bat,
    DisplayName	=	Yellow Pool Noodle,
    MinRange	=	0.61,
    SwingTime	=	5,
    KnockdownMod	=	0.5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	PinkPoolNoodle,
    TreeDamage  =   0,
    CriticalChance	=	20,
    CritDmgMultiplier = 5,
    MinDamage	=	1,
    MaxDamage	=	1,
    BaseSpeed = 5.0,
    WeaponLength = 0.7,
    DamageCategory = Blunt,
    DamageMakeHole = TRUE,
	}

    item GreenPoolNoodle

	{
    DisplayCategory = Weapon,   
    MaxRange	=	1.23,
    WeaponSprite	=	PoolNoodleGreen,
    MinAngle	=	0.7,
    Type	=	Weapon,
    MinimumSwingTime	=	1.5,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    HitFloorSound	=	PoolNoodleHit,
	ImpactSound	=	PoolNoodledHit,
    DoorHitSound = PoolNoodleHit,
	HitSound	=	PoolNoodleHit,
	SwingSound = PoolNoodleHit,
    ConditionLowerChanceOneIn	=	25,
    KnockBackOnNoDeath	=	FALSE,
    SwingAmountBeforeImpact	=	0.02,
    Categories	=	LongBlunt,
    ConditionLowerChanceOneIn	=	25,
    Weight	=	0.1,
    SplatNumber	=	2,
    PushBackMod	=	0.3,
    SubCategory	=	Swinging,
    ConditionMax	=	13,
    MaxHitCount	=	1,
    DoorDamage	=	0,
    SwingAnim	=	Bat,
    DisplayName	=	Green Pool Noodle,
    MinRange	=	0.61,
    SwingTime	=	5,
    KnockdownMod	=	0.5,
    SplatBloodOnNoDeath	=	FALSE,
    Icon	=	GreenPoolNoodle,
    TreeDamage  =   0,
    CriticalChance	=	20,
    CritDmgMultiplier = 5,
    MinDamage	=	1,
    MaxDamage	=	1,
    BaseSpeed = 5.0,
    WeaponLength = 0.7,
    DamageCategory = Blunt,
    DamageMakeHole = TRUE,
	}
}